Wednesday, January 17, 2007

Second Annual I/ITSEC Serious Games Showcase & Challenge

A call for Serious Games entries for the Second Annual I/ITSEC Serious Games Showcase & Challenge has been announced!

Serious Game developers are invited to submit their original serious game to the Second Annual I/ITSEC Serious Games Showcase & Challenge. The goal of the Serious Games Showcase & Challenge is to identify innovative game-based solutions to training problems that could affect personnel and systems today and in the future. Expanded eligibility means an expanded base of competitors. Previous contestants and winners can be reviewed at www.sgschallenge.com.

Finalists in the Serious Game Showcase & Challenge will be selected by a panel of leaders in the gaming, industry and academic fields, and will be invited to showcase their serious game at I/ITSEC 2007, where over 16,000 attendees will view and vote on each of the finalists. Awards will be presented to the top finishers in each category.

The Challenge is open to a wide range of contestants, potential categories include student, individual / small business, and businesses larger than 500 employees. PC game entries (or compiled for PC execution) will be accepted from virtually any application areas including "mods", mobile, virtual worlds and original development and gaming content can be focused on any genre, such as business, education, government. So, whether game development is your past-time, your intended field, or your current business, if you can "mod" a game into a training solution, or program one from scratch, consider how you would use your skills to develop a serious game solution to enhance training. It could put your work in front of some of the best gaming and simulation industry companies in the world.

All entries will be judged by representatives in leading gaming, academic and industry companies in three primary areas: Solution to a Stated Problem; Technical Quality; and Playability/Usability. It is important to clearly define the problem or need that is being addressed, as well as the gaming or game technology solution involved. It is equally important that your entry be not only technologically sound in its development, delivery and user interface, but also engaging, enjoyable, and easy to use; providing a challenging and rewarding experience to the user.

Further, innovative approaches to any of the entered solutions are specifically encouraged and, as such, rewarded in the scoring. For the purpose of the Challenge, entries will be considered a game if they involve an assigned challenge and employ some form of positive and/or negative reward system. Entries will be considered a serious game if they use the gaming attributes described above to overcome a designated problem or deficiency, and provide appropriate feedback to the user about their efforts. Entered games must target users at the high school level, at a minimum.

Important Dates:

Abstracts ..............................Feb 15 – May 31, 2007

Submission of serious game entry .......August 31, 2007

Announcement of Finalist................September 30, 2007

I/ITSEC Conference .....................November 26-29, 2007

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