Friday, September 22, 2006

PIXELearning Business Games

PIXELearning is a Serious Games company which specializes in applying computer game/simulation approaches to business education, vocational and management skills development.

In an article on SeriousGamesSource.com, Kevin Corti, who co-founded the company along with Suraj Rana, four years ago, explains that they have a narrow focus on business education and vocational skills development.

"... The serious games space is going ballistic right now and whilst I understand the decision of some companies to focus on the ‘sexy’ aspects; the military, medical and large scale public-funded philanthropy stuff, we feel that it is the more mundane areas that need to be and, indeed, can be improved. Anyone that has had to sit through a finance, management development, project management or presentation skills course knows how torturous that experience can be….especially if you are under 40. These areas may be unfashionable in much of the serious games space, but are the kinds of skills that are essential to enterprises of all sizes.

Secondly we are, as a company, committed to developing toolsets that will enable non-programmers to quickly create games-based learning solutions by themselves. That is a long and hard journey and it will be quite some before we get to where we want to be and to when the market is ready for that. However, it makes absolute sense to me that if we can remove the technical requirement from the development process to empower designers – and I mean learning designers – then what you have is a community of people who understand how people learn as well as the specific domain needs of their industry and organization. The eLearning market is an obvious example of what happens when you let the ‘tekkies’ define learning solutions. It is time that educators and trainers were given the tools to come up with their own solutions."

Sunday, September 10, 2006

California Digital History/Social Science Program

As an educator in California, it is easy to be discouraged by the lack of funding per learner and skewed priorities of the State governance - our children, and our adult workforce, simply doesn't have the benefit of an educational system that is befitting of a State that is this wealthy.

That said, I was pleasantly surprised today to read that last November, the California State Board of Education unanimously approved the "California Digital History/Social Science Program" developed by Pearson - and over 200 districts have already adopted it, including LAUSD.

What I find the most exciting about this announcement is the fact that this product from Pearson is SCORM (Sharable Content Object Reference Model) compliant - which means that Games Developers can create SCORM compliant digital game-based learning media that can be effectively added to this digital platform.

This is a huge leap forward for California. Deployment of a digital curriculum can help drive the conversion from treating digital technology as an appliance to finally providing faculty and students with an ubiquitous, transparent resource in every classroom across the curriculum/disciplines.

2006 NMC Horizon Report on Emerging Technologies

The 2006 NMC Horizon Report on their Emerging Technologies Initiative highlights six technologies that the underlying research suggests will become very important to higher education over the next one to five years:

"Social computing, personal broadcasting, the phones in their pockets, educational gaming, augmented reality and enhanced visualization, context-aware environments and devices"

The report briefly describes each of the six technologies and provides examples.

The Emerging Technologies Initiative focuses on expanding the boundaries of teaching, learning and creative expression by applying new tools in new contexts.

Sunday, September 03, 2006

A similar program to the Carnegie Mellon ETC

It was very pleasant to notice that the Entertainment Technology Center at Carnegie Mellon has a list of similar programs to theirs, which includes Cerro Coso's Academy of Digital Animation under the headings of "Animation" and "Gaming".

Given the quality and general coolness of the their ETC, that's a warm fuzzy.